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<title>MarioRuns Forums</title>
<subtitle>Triple Coins Enabled!</subtitle>
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<updated>2013-11-27T17:43:14+01:00</updated>

<author><name><![CDATA[MarioRuns Forums]]></name></author>
<id>http://marioruns.com/forum/feed.php?f=9&amp;t=39</id>
<entry>
<author><name><![CDATA[vegard]]></name></author>
<updated>2013-11-27T17:43:14+01:00</updated>
<published>2013-11-27T17:43:14+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=270#p270</id>
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<title type="html"><![CDATA[Re: Gameshark codes]]></title>

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<blockquote><div><cite>mitcho wrote:</cite><br />Hmmm, a mate was trying to get insta death working and neither of the two codes worked for him. Can anything conflict with them? Also he is on a US ntsc version (with a little sticker on the front) and has gameshark (not pro).<br /></div></blockquote><br /><br />Does he have an expansion pak?<br /><br />Without expansion pak, you can expect a lot of random stuff to happen when you use gameshark codes (particularly with older gameshark versions). The problem is that the gameshark device needs somewhere to store the codes while the game is running. Normally, it uses the expansion pak if it's available (SM64 doesn't use it anyway). But if the expansion pak is not there, it uses some preprogrammed memory regions which were supposed to not be in use by the game by the gameshark developers. Sometimes those memory regions are in fact used, and sometimes they are just too small. Random errors, conflicts between codes that normally have no conflict, &quot;half-working&quot; codes, non-working codes, are all a symptom of this problem. Several people (including Sicko) fixed this type of problem by adding an expansion pak.<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=54">vegard</a> — 27 Nov 2013, 17:43</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Seanzy]]></name></author>
<updated>2013-11-27T13:25:51+01:00</updated>
<published>2013-11-27T13:25:51+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=266#p266</id>
<link href="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=266#p266"/>
<title type="html"><![CDATA[Re: Gameshark codes]]></title>

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Anyone know the code to change the timer text?<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=59">Seanzy</a> — 27 Nov 2013, 13:25</p><hr />
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</entry>
<entry>
<author><name><![CDATA[mitcho]]></name></author>
<updated>2013-11-27T09:20:21+01:00</updated>
<published>2013-11-27T09:20:21+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=264#p264</id>
<link href="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=264#p264"/>
<title type="html"><![CDATA[Re: Gameshark codes]]></title>

<content type="html" xml:base="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=264#p264"><![CDATA[
Hmmm, a mate was trying to get insta death working and neither of the two codes worked for him. Can anything conflict with them? Also he is on a US ntsc version (with a little sticker on the front) and has gameshark (not pro).<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=53">mitcho</a> — 27 Nov 2013, 09:20</p><hr />
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</entry>
<entry>
<author><name><![CDATA[mitcho]]></name></author>
<updated>2013-11-22T01:20:28+01:00</updated>
<published>2013-11-22T01:20:28+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=169#p169</id>
<link href="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=169#p169"/>
<title type="html"><![CDATA[Re: Gameshark codes]]></title>

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afaik gameshark codes have address and value, the address refers to the games specific variable and then changes the value of it, so the version of game shark shouldn't matter, but the version of the game in more important.<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=53">mitcho</a> — 22 Nov 2013, 01:20</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ClysmiC]]></name></author>
<updated>2013-11-21T09:28:56+01:00</updated>
<published>2013-11-21T09:28:56+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=133#p133</id>
<link href="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=133#p133"/>
<title type="html"><![CDATA[Re: Gameshark codes]]></title>

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Dennis, I have no idea lol. I don't really know a ton about Gameshark codes and the different version. But when the people who do know answer to these kinds of questions post I'll update the OP with whatever useful information they say lol...<br /><br /><blockquote class="uncited"><div><br />I think you messed up the quick death animation code.<br /></div></blockquote><br />Yeah, you're right. It should be fixed now. I'll add links to your list and the James S Kingdom site to the OP as well.<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=84">ClysmiC</a> — 21 Nov 2013, 09:28</p><hr />
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</entry>
<entry>
<author><name><![CDATA[vegard]]></name></author>
<updated>2013-11-21T09:23:41+01:00</updated>
<published>2013-11-21T09:23:41+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=132#p132</id>
<link href="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=132#p132"/>
<title type="html"><![CDATA[Re: Gameshark codes]]></title>

<content type="html" xml:base="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=132#p132"><![CDATA[
I think you messed up the quick death animation code.<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=54">vegard</a> — 21 Nov 2013, 09:23</p><hr />
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</entry>
<entry>
<author><name><![CDATA[DennisBalow]]></name></author>
<updated>2013-11-21T09:18:20+01:00</updated>
<published>2013-11-21T09:18:20+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=129#p129</id>
<link href="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=129#p129"/>
<title type="html"><![CDATA[Re: Gameshark codes]]></title>

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Very nice that you share here the codes. <img src="http://marioruns.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /><br />btw. does them also work with a 2.X gameshark version?<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=55">DennisBalow</a> — 21 Nov 2013, 09:18</p><hr />
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</entry>
<entry>
<author><name><![CDATA[ClysmiC]]></name></author>
<updated>2013-11-21T19:55:50+01:00</updated>
<published>2013-11-21T08:50:09+01:00</published>
<id>http://marioruns.com/forum/viewtopic.php?t=39&amp;p=117#p117</id>
<link href="http://marioruns.com/forum/viewtopic.php?t=39&amp;p=117#p117"/>
<title type="html"><![CDATA[Gameshark codes]]></title>

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The purpose of this thread is to list all of the gameshark codes that are useful for practicing sm64. I hope to also add sections on how to input the codes on the various systems, and maybe information about the different versions of gameshark (?) although I don't really know much about this topic myself. These codes work on sm64 using a gameshark and can also be used on emulator. I think (?) you can also get them to work with VC somehow, but idk how exactly. If someone wants to explain that I'll add it to the OP.<br /><br />This thread pretty much always going to be a work-in-progress, so please contribute whatever codes/knowledge that you know. And if I made any mistakes listing these codes out please let me know either in the thread or by PM. I'll try to update the OP with useful information as often as I can.<br /><br />Here are some sites that you can find these and other gameshark codes on:<br /><ul><li><a href="http://siglemic.net/resources" target="_blank" class="postlink">siglemic.net</a> - Codes useful for speedrunning, created and/or compiled by vegard.</li><li><a href="https://sites.google.com/site/jamesskingdom/Home/game-codes-by-james-s/super-mario-64-codes" class="postlink">James S' Kingdom</a> - Tons of random sm64 codes which alter lots of different things. All of the useful codes for speedrunning are listed in this thread, but the rest are worth taking at least taking a look at, just for fun.</li><li><a href="http://www.gamegenie.com/cheats/gameshark/n64/super_mario_64.html" class="postlink">Game Genie</a> - Codes for adding certain stars to certain files and a bunch of others.</li><li><a href="http://gamehacking.org/?s=bsfree2&amp;sys=18&amp;gid=11488&amp;sid=34132" class="postlink">Game Hacking</a> - More codes, with explanations</li></ul><br /><br />Anyways, here's the codes:<br /><br /><span style="font-weight: bold"><span style="font-size: 150%; line-height: 116%;">Manual Timer (press L to reset)</span></span><br />Press L on start screen to start the timer at 0.0 when the level starts. Timer stops when you collect a star or key.<br /><dl class="codebox"><dt>Code: </dt><dd><code>NTSC U (English)<br /><br />81249688 A03B<br />8124968A B25E<br />8124DC7C A1A0<br />8124DC7E 00EE<br />8024B197 0040<br />81249690 0000<br />81249692 0000<br />D033AFA1 0020<br />8133B26C 0000<br /><br /><br />NTSC J (Japanese)<br /><br />81249658 A03B<br />8124dadc A1A0<br />8124dade 00EE<br />8024b017 0040<br />81249660 0000<br />81249662 0000<br />D0339c31 0020<br />81339efc 0000<br /><br /><br />PAL<br /><br />81244CAC A030<br />81244CAE 9526<br />812484A4 A200<br />812484A6 00F6<br />80246413 0040<br />81244CB0 0000<br />81244CB2 0000<br />D0309261 0020<br />81309504 0000<br /></code></dd></dl><br /><br /><span style="font-weight: bold"><span style="font-size: 150%; line-height: 116%;">Automatic Timer</span></span><br />Timer always starts at 0.0 when entering a level, but entering a new area within the level (e.g. TTM slide, THI pipes or wiggler, etc.) breaks this timer.<br /><dl class="codebox"><dt>Code: </dt><dd><code>NTSC U (English)<br /><br />81249688 A03B<br />8124968A B25E<br />8124DC7C A1A0<br />8124DC7E 00EE<br />8024B197 0040<br /><br />PAL<br /><br />81244CAC A030<br />81244CAE 9526<br />812484A4 A200<br />812484A6 00F6<br />80246413 0040<br /></code></dd></dl><br /><br /><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">Quick Suicide (D-Pad Down)</span></span><br />Mario's death animation goes much quicker, making practice more efficient. Only works on a few versions.<br /><dl class="codebox"><dt>Code: </dt><dd><code>NTSC U (English)<br /><br />D133AFA0 0400<br />8033B21E 0000<br />812586f8 0000<br />812586fa 0000<br />81272ce8 0000<br />81272d28 0000<br />81272d5c 0000<br /><br /><br />NTSC J (Japanese)<br /><br />D1339c30 0400<br />80339eae 0000<br />81258480 0000<br />81258482 0000<br />81272778 0000<br />812727b8 0000<br />812727ec 0000<br /></code></dd></dl><br /><br /><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">Suicide (D-Pad Down)</span></span><br />Normal death animation is slower than the other code, but this works on more versions.<br /><dl class="codebox"><dt>Code: </dt><dd><code>NTSC U (English)<br /><br />D133AFA0 0400<br />8033B21E 0000<br /><br /><br />NTSC J (Japanese)<br /><br />D1339c30 0400<br />80339eae 0000<br /><br /><br />Shindou Edition<br /><br />D1353484 0400<br />8031DA6E 0000<br /><br /><br />VC<br /><br />291A5120 00000400<br />011A539E 00000000<br />E0000000 80008000<br /></code></dd></dl><br /><br /><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">Infinite Lives</span></span><br /><dl class="codebox"><dt>Code: </dt><dd><code>NTSC U (English)<br /><br />8033b21d 0064<br /><br /><br />NTSC J (Japanese)<br /><br />80339EAD 0064<br /><br /><br />Shindou Edition<br /><br />8031DA6D 0064<br /></code></dd></dl><br /><br /><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">Ideal Practice File</span></span><br />Characteristics of this file:<br /><ul><li>Skips intro for new file</li><li>Key doors unlocked and enough stars to access any stage (but you'll need to push back the water to enter Fire Sea)</li><li>All stars collected in each stage (except DDD), so you can select any star to practice</li><li>DDD is untouched (water isn't pushed back, sub is still present) for 100c practice</li><li>Neither mips has been collected (can practice mips clip)</li><li>Moat is empty (NOT ADDED YET)</li><li>No cap buttons pressed down (can practice text skips and metal cap skip)</li><li>No cannons opened</li></ul><dl class="codebox"><dt>Code: </dt><dd><code>? Not sure which versions work?<br /><br />8124BBD4 2400<br />8124E1D8 1000<br />8124E14C 1000<br />8020770C 00FF<br />8020770D 00FF<br />8020770E 00FF<br />8020770F 00FF<br />80207710 00FF<br />80207711 00FF<br />80207712 00FF<br />80207713 00FF<br />80207715 00FF<br />80207716 00FF<br />80207717 00FF<br />80207718 00FF<br />80207719 00FF<br />8020771A 00FF<br /><br />line-by-line: http://pastebin.com/LW0XH18V<br /></code></dd></dl><br /><br /><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">Stage Select</span></span><br />This code isn't too useful in most situations because it drops you into the level differently than a standard level entry, sometimes leading to some pretty strange results. That being said, it is extremely good for practicing bowser fights, and can be useful for a other select stars as well, like HMC 100 and many of the secret stars. When you exit a stage, it sends you back to the stage select screen. Press A to increase the stage number by 1, and B to decrease it by 1. The D-Pad can also be used to increase/decrease the number by increments of 10. Press start to enter the stage corresponding to your selected number. Most the names make no sense, so I've listed what stage each number corresponds with in the &quot;code&quot; section below.<br /><dl class="codebox"><dt>Code: </dt><dd><code>All Versions (I think?) let me know if it doesn't work on any given version<br /><br />A032D58C 0001<br /><br /><br />Stages:<br />1. unused<br />2. unused<br />3. unused<br />4. Big Boo's Haunt<br />5. Cool Cool Mountain<br />6. Castle Lobby<br />7. Hazy Maze Cave<br />8. Shifting Sand Land<br />9. Bob-omb Battlefield<br />10. Snowman's Land<br />11. Wet-Dry World (lowest water level)<br />12. Jolly Roger Bay<br />13. Tiny Huge Island (small Mario)<br />14. Tick Tock Clock<br />15. Rainbow Ride<br />16. Outside the Castle<br />17. Bowser in the Dark World<br />18. Vanish Cap Under the Moat<br />19. Bowser in the Fire Sea<br />20. Secret Aquarium<br />21. Bowser in the Sky<br />22. Lethal Lava Land<br />23. Dire Dire Docks<br />24. Whomp's Fortress<br />25. Cake screen (after credits)<br />26. BBH Courtyard<br />27. The Princess's Secret Slide<br />28. Cavern of the Metal Cap<br />29. Tower of the Wing Cap (this one's hilarious lol)<br />30. Bowser 1 fight<br />31. Wing Mario Over the Rainbow<br />32. unused<br />33. Bowser 2 fight<br />34. Bowser 3 fight<br />35. Reset Game<br />36. Tall, Tall, Mountain<br />37. unused<br />38. unused<br /></code></dd></dl><br /><br /><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">Infinite Energy &amp; Breath</span></span><br />Not sure if this would actually be useful, but listed anyways.<br /><dl class="codebox"><dt>Code: </dt><dd><code>8133B21E 08FF<br /></code></dd></dl><br /><br />Codes to add later:<br />-Display Cap Time Remaining In Place Of Stars Count On Pickup (useful for metal cap skip practice).<br />-Add &quot;Skip That &quot;Reacting To The Star&quot; Door Activation Crap&quot; to the ideal practice file.<br />-Remove Mario's Cap (for swag ofc)<p>Statistics: Posted by <a href="http://marioruns.com/forum/memberlist.php?mode=viewprofile&amp;u=84">ClysmiC</a> — 21 Nov 2013, 08:50</p><hr />
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